How to Make Sense of Any Mess
@tags:: #litā/šbook/highlights
@links:: design, information architecture (ia), taxonomy, user experience (ux),
@ref:: How to Make Sense of Any Mess
@author:: Abby Covert
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Reference
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Notes
Identify the Mess
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Messes are made of information and people.
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A mess is any situation where something is confusing or full of difficulty. We all encounter messes.
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It's hard to shine a light on the messes we face.
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sensemakers
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- [note::I think the term 'sense-maker' or 'mess-tamer' jives with my identity i.e. "My name is Quinn and I'm a sense-maker"]
Information architecture is all around you.
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Information architecture is the way that we arrange the parts of something to make it understandable.
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Here are some examples of information architecture: Alphabetical cross-referencing systems used in a dictionary or encyclopedia Links in website navigation Sections, labels, and names of things on a restaurant menu Categories, labels and tasks used in a software program or application The signs that direct travelers in an airport
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Things may change; the messes stay the same.
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there aren't that many causes for confusing information. Too much information Not enough information Not the right information Some combination of these (eek!)
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- [note::i.e. "Why we get confused"]
People architect information.
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We're no longer on the shore watching the information age approach; we're up to our hips in it.
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- [note::Quotable]
Every thing is complex.
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Here are three complexities you may encounter: A common complexity is lacking a clear direction or agreeing on how to approach something you are working on with others. It can be complex to create, change, access, and maintain useful connections between people and systems, but these connections make it possible for us to communicate. People perceive what's going on around them in different ways. Differing interpretations can make a mess complex to work through.
- LocationĀ 69
- information science, information architecture, communication, management, organisational design, project management, complexity, 1todo anki,
- [note::Complexity can be deconstructed into:
- Complexity of direction - Lacking a clear direction/shared understanding about how something should be approached
- Complexity of connections - Challenges related to creating, changing, accessing, and maintaining connections between systems and people
- Complexity of interpretation - Challenges related to the different ways people perceive and understand the things around them]
Knowledge is complex.
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Every thing has information.
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every mess and every thing shares one important non-thing:information.
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What's information?
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The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective. It's whatever a user interprets from the arrangement or sequence of things they encounter.
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While we can arrange things with the intent to communicate certain information, we can't actually make information. Our users do that for us.
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Information is not data or content.
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Data is facts, observations, and questions about something. Content can be cookies, words, documents, images, videos, or whatever you're arranging or sequencing.
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the absence of content or data can be just as informing as the presence.
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For example, if we ask two people why there is an empty spot on a grocery store shelf, one person might interpret the spot to mean that a product is sold-out, and the other might interpret it as being popular. The jars, the jam, the price tags, and the shelf are the content. The detailed observations each person makes about these things are data. What each person encountering that shelf believes to be true about the empty spot is the information.
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- [note::Things -> Content
Observations -> Data
Beliefs/Conclusions -> Information]
both the architecture and the content determine how you interpret and use the resulting information.
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Users are complex.
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We're full of contradictions. We're known to exhibit strange behaviors. From how we use mobile phones to how we traverse grocery stores, none of us are exactly the same. We don't know why we do what we do. We don't really know why we like what we like, but we do know it when we see it. We're fickle. We expect things to be digital, but also, in many cases, physical. We want things to feel auto-magic while retaining a human touch. We want to be safe, but not spied on. We use words at our whim.
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Stakeholders are complex.
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Working together is difficult when stakeholders see the world differently than we do.
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- [note::Thus, the importance of trust-building and clear communication]
To do is to know.
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Knowing is not enough. Knowing too much can encourage us to procrastinate. There's a certain point when continuing to know at the expense of doing allows the mess to grow further.
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Meet Carl.
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To help Carl identify his mess, we could start by asking questions about its edges and depths: Who are his users and what does he know about them already? How could he find out more? Who are the stakeholders and what does he know about what they are expecting? How does he want people to interpret the work? What content would help that interpretation? What might distract from that interpretation?
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- [note::Good questions to ask before dealing with whatever mess/project you're taking on.]
It's your turn.
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To start to identify the mess you're facing, work through these questions: Users: Who are your intended users? What do you know about them? How can you get to know them better? How might they describe this mess? Stakeholders: Who are your stakeholders? What are their expectations? What are their thoughts about this mess? How might they describe it? Information: What interpretations are you dealing with? What information is being created through a lack of data or content? Current state: Are you dealing with too much information, not enough information, not the right information, or a combination of these?
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- [note::Good questions to ask before dealing with whatever mess/project you're taking on.]
State your Intent
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Intent is language.
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For every word we use to describe where we want to go, there's another word that we're walking away from. For every amusement park you make, you're not making a video game. When you intend to be fun for kids, you can use stories but not metaphors. If you want something to be relaxing, it's harder to make it educational. The words we choose matter. They represent the ideas we want to bring into the world.
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What is good?
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Language is any system of communication that exists to establish shared meaning.
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one term can mean something in situation A and something different in situation B. We call this a homograph. For example, the word pool can mean a swimming pool, shooting pool, or a betting pool.
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- [note::Homograph - A term that can have more than one meaning, depending on the context]
What we intend to do determines how we define words like good and bad.
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- [note::In other words, "our goals and interests affect how positive or negative we perceive something to be"]
Good is in the eye of the beholder.
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When we don't define what good means for our stakeholders and users, we aren't using language to our advantage. Without a clear understanding of what is good, bad can come out of nowhere.
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- [note::Need to define what "good" and "bad" means in the eye of the stakeholder]
Every decision you make should support what you've defined as good: from the words you choose to the tasks you enable, and everything in between. When you're making decisions, balance what your stakeholders and users expect of you, along with what they believe to be good.
- LocationĀ 185
- stakeholder engagement, requirements engineering,
- [note::What matters is not what YOU believe to be good, but what your stakeholders believe to be good. Sometimes, you can persuade them to your vision, but sometimes you have to accept what their vision is.]
Looking good versus being good.
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When making things, we should aim to give equal attention to looking good and being good. If either side of that duality fails, the whole suffers.
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Meaning can get lost in translation.
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Who matters?
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The meaning we intend to communicate doesn't matter if it makes no sense, or the wrong sense, to the people we want to reach.
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- communication,
To determine who matters, ask these questions: Who's most important to get agreement from? Who's most important to serve? What words might make them defensive? What words might put them at ease? How open are they to change? How will this affect their lives? How does the current state of things look to them? Is that good or bad?
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- [note::Questions for stakeholder identification]
Start with why.
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To start with why, ask yourself: Why does this work need to be done? Why is change needed? Why do those changes matter? Why should other people care? Why hasn't this been tackled correctly? Why will this time be different?
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What before how.
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When deciding what you're doing, ask yourself: What are you trying to change? What is your vision for the future? What is within your abilities? What do you know about the quality of what exists today? What further research will help you understand it? What has been done before? What can you learn from those experiences? What is the market and competition like? Has anyone succeeded or failed at this in the past?
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How varies widely.
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To look at your options, ask yourself: How could we communicate our message? How much time and effort will it take? How could the solution look and feel? How will this be produced? How will this be maintained? How will this be measured? How will we know if we've succeeded?
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Why, what, and how are deeply interrelated.
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Language is the material of intent.
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State your intent.
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The following exercise will help you state your intent and clarify your language with other people. First, choose a set of adjectives you want your users to use to describe what you're making. Then, choose a set of adjectives that you're okay with not being used to describe the same thing. I find these rules helpful during this exercise: When put together, each set of words should neither repeat nor disagree with each other. The second set shouldn't be a list of opposites from the first. Avoid negative adjectives, like slow or bad or ugly. Keep each word as neutral as possible. A good test is that someone shouldn't be able to tell which list is positive or negative.
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- [note::Could use this exercise to helps define what EA Explorer should be]
Face Reality
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By facing reality, we can find solutions.
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Reality involves many players.
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Reality involves many factors.
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No matter what you're making, you probably need to consider several of these factors: Time: "I only have _____________________." Resources: "I have _____________________." Skillset: "I know how to ________________ , but I don't know how to ______________ yet." Environment: "I'm working in a ___________." Personality: "I want this work to say _________ about me." Politics: "Others want this work to say _________________ about ____________." Ethics: "I want this work to do right by the world by __________________." Integrity: "I want to be proud of the results of my work, which means _____________."
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Reality happens across channels andā¦
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As users, our context is the situation we're in, including where we are, what we're trying to do, how we're feeling, and anything else that shapes our experience. Our context is always unique to us and can't be relied upon to hold steady. If I'm tweeting about a TV show while watching it, my context is "ā¦
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Tweeting while watching TV is an example of two channels working together to support a single context. A single channel can also support multiple contexts. For example, a website may serve someone browsing on a phone from their couch, on aā¦
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- channels, contexts,
- [note::"Channels and contexts have a many-to-many relationship"]
Reality has manyā¦
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to make sense of real-world problems, you need to understand how users, channels, and context relate to each other. What channels do your users prefer? What context are they likely in when encountering what you're making? How are they feeling? Are they in a hurry? Are they onā¦
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- problem solving, wicked problems, social change,
Reality doesn't always fit existing patterns. Beware of jumping into an existing solution or copying existing patterns. In my experience, too many people buy into an existingā¦
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When architecting information, focus on your own unique objectives. You can learn from and borrow from other people. But it's best to look at their decisionsā¦
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Objects let us have deeper conversationsā¦
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When you discuss a specific subject, you subconsciously reference part of a large internal map of what you know. Other people can't see this map. It only exists inā¦
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- [note::"Mental Model" = Large internal map of what you know. Although others cannot see this map, you can use objects (maps, diagrams, lists, etc) to help communicate it.]
Objects allow us to compare our mental modelsā¦
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Start with scope andā¦
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Before you make objects like diagrams or maps, spend some time determiningā¦
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Scope is your clearly stated purpose forā¦
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Scale is the relative size of yourā¦
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To think through scope and scale, ask yourself: What do people need to understand? What are the edges of the map or diagram? What are you not mapping or diagramming? Where will other people see this map orā¦
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Timescaleā¦
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A timescale is a period of time your map or diagram represents. There are three main timescales: Then: How did things used to be? Now: How are things today?ā¦
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As an example, if we wanted to make sense of changes to the American healthcare system over the last year, we could diagram at each of the three timescales: Then: How did healthcare work ten years ago? Now: How does healthcare work today? When: Howā¦
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Reality involves manyā¦
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Here are some common rhetorical reasons for making diagrams and maps: Reflection: Point to a future problem (e.g., a map of a local landfill's size in the past, present, and projected future). Options: Show something as it could be (e.g., a diagram showing paths a user could take to set up an application). Improvements: Show something as it should be (e.g., a diagram pointing out opportunities found during user research). Identification: Show something as it once was or is todayā¦
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Architecture before design.
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Keep it tidy.
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People use aesthetic cues to determine how legitimate, trustworthy, and useful information is. Your job is to produce a tidy representation of what you're trying to convey without designing it too much or polishing it too early in the process.
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As you make your diagram, keep your stakeholders in mind. Will they understand it? Will anything distract them? Crooked lines, misspellings, and styling mistakes lead people astray.
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- communication,
Make it easy to make changes so you can take in feedback quickly and keep the conversation going, rather than defending or explaining the diagram.
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Expand your toolbox.
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Block Diagram
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A block diagram depicts how objects and their attributes interrelate to create a concept.
- LocationĀ 380
- diagramming, block diagram, 1evernote,
A flow diagram outlines the steps in a process, including conditions a user or system is under, and connections between tasks.
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Flow Diagram
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Gantt Chart
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A Gantt chart depicts how processes relate to one another over time.
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A quadrant diagram illustrates how things compare to one another.
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Quadrant Diagram
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Venn Diagram
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A Venn diagram is useful for highlighting overlapping concepts or objects.
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Swim Lane Diagram
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A swim lane diagram depicts how multiple players work together to complete a task or interact within a process.
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- diagramming,
Hierarchy Diagram
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Mind Map
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A mind map illustrates the connections between concepts, objects, ideas, channels, people, and places within a particular context.
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A journey map shows all of the steps and places that make up a person or group's experience.
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Journey Map
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Face your reality.
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The power of a matrix diagram is that you can make the boxes collect whatever you want. Each box becomes a task to fulfill or a question to answer, whether you're alone or in a group.
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Matrix diagrams are especially useful when you're facilitating a discussion, because they're easy to create and they keep themselves on track. An empty box means you're not done yet.
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Diagram your reality.
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Choose a Direction
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Moving from why to what.
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People often get in their own way by becoming overwhelmed with choices, choosing not to choose instead. Others are limited by frustration over things they can't change immediately or easily. Change takes time. Start by choosing a direction to go toward. If you take one step in that direction each day, you'll get to the finish line in due time.
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We work at different levels.
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What are you making?
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Whenever you're making something, figure out which levels you're working at: Object: a specific thing. Interface: a point where a user affects that thing. Location: a particular place or position. Journey: the steps in or between locations. Structure: a configuration of objects and locations. System: a set of structures working together. Ecosystem: a collection of related systems.
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These levels deeply affect one another.
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Making changes at one level without considering the affects they have on other levels can lead to friction and dissatisfaction between our users, our stakeholders, and us.
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- [note::i.e. It is important to consider the direct and indirect effects of your actions at all levels]
We make places.
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The way we choose to arrange a place changes how people intrepret and use it. We encode our intent through the clues we leave for users to know what we want them to do.
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- [note::Referred to as "placemaking"
Similar to affordances in "The Design of Everyday Things"]
There are spaces between the places we make.
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No matter what you're making, your users will find spaces between places. They bring their own context and channels with them, and they show you where you should go next. Find areas in flux and shine a light on them.
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- [note::Keep in mind: A "place" doesn't have to be physical.]
Language matters.
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Reduce linguistic insecurity.
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- [note::"Use language that MAKES SENSE to all involved."]
Understand ontology.
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When we decide that a word or concept holds a specific meaning in a specific context, we are practicing ontology.
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- [note::Ontology - Specific meaning + specific context]
Here are some examples of ontological decisions: Social networks redefining "like" and "friends" for their purposes The "folders" on a computer's "desktop" you use to organize "files" The ability to order at a fast food chain by saying a number
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Ontology always exists, but the one you have today may be messy or nonsensical.
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Design with, not for.
- LocationĀ 538
- favorite, design, collaboration, communication, stakeholder engagement,
It's important to discuss and vet your ontological decisions with stakeholders and users. Talking about language choices gives you a chance to test them.
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A good starting point in exploring ontology is to bring everyone together to make a list of terms and concepts. Ask each person to share: One term that they wish they knew more about One term that they wish others understood better. Go through each term as a group and use this as a forum for educating each other on what you know about language and context. Don't "uh huh" your way through words you've never heard or don't understand. Instead, untangle acronyms and unfamiliar phrases.
- LocationĀ 541
- ontology, glossary, organizational knowledge, collective understanding, knowledge silos,
Create a list of words you say.
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A controlled vocabulary is an organized list of terms, phrases, and concepts intended to help someone navigate a specific context.
- LocationĀ 548
- definition, controlled vocabulary,
Documenting language standards can reduce linguistic insecurity.
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A good controlled vocabulary considers: Variant spellings (e.g., American or British) Tone (e.g., Submit or Send) Scientific and popular terms (e.g., cockroaches or Periplaneta Americana) Insider and outsider terms (e.g., what we say at work; what we say in public) Acceptable synonyms (e.g., automobile, car, auto, or vehicle) Acceptable acronyms (e.g., General Electric, GE, or G.E.)
- LocationĀ 550
- favorite,
Create a list of words you don't say.
- LocationĀ 555
- taxonomy, collective_understanding, ontology,
For the sake of clarity, you can also define: Terms and concepts that conflict with a user's mental model of how things work Terms and concepts that have alternative meaning for users or stakeholders Terms and concepts that carry historical, political, or cultural baggage Acronyms and homographs that may confuse users or stakeholders
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Define terms for outsiders.
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To define a term clearly: Write down the meaning of the term as simply as you can. Underline each term within your definition that needs to be further defined. Define those terms and test your definition with someone who doesn't know those terms yet. Look at each individual word and ask yourself: What does this mean? Is it as simple as possible?
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Think about nouns and verbs.
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It's easy to adopt terms that are already in use or to be lazy in choosing our language. But when you're deciding which words to use, it is important to consider the alternatives, perceptions, and associations around each term. How would your work be different if "authors writing posts" was changed to "researchers authoring papers," or "followers submitting comments?"
- LocationĀ 591
- favorite,
When you combine nouns with appropriate verbs, the resulting sentences can be referred to as requirements for what you're making. From the previous example: An author can write a post. An author can delete a post. Any user can share a post. Any user can read a post. This list of requirements defines the ideal solution. Each requirement tells us who should be able to do what in the eventual state.
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- [note::Noun + Verb = Requirement]
Think about relationships between nouns and verbs.
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Watch out for options and opinions.
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When we talk about what something has to do, we sometimes answer with options of what it could do or opinions of what it should do. A strong requirement describes the results you want without outlining how to get there. A weak requirement might be written as: "A user is able to easily publish an article with one click of a button." This simple sentence implies the interaction (one click), the interface (a button), and introduces an ambiguous measurement of quality (easily). When we introduce implications and ambiguity into the process, we can unknowingly lock ourselves into decisions we don't mean to make.
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Control your vocabulary.
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To control your vocabulary: Create a list of terms to explore. Define each term as simply as you can. Underline words within your definitions that need to be further defined, and define them. Document the history, alternatives, and myths associated with each term. Review your list of defined terms with some of your users. Refine the list based on their feedback. Create a list of requirements that join your nouns and verbs together.
- LocationĀ 638
- taxonomy, ontology, glossary, controlled vocabulary,
- [note::This could be a good project management tool (e.g. "Vocabulary Register" or "Project Glossary" - a document that simply defines the vocabulary that your stakeholders use)]
Measure the Distance
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There's distance between reality and your intent.
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A goal is something specific that you want to do. A well-defined goal has the following elements: Intent: What are the specific results you want to see for your efforts? Baseline: What points of reference can you use to compare your progress with where you are today? Progress: How will you measure movement towards or away from your goal?
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- [note::Well-Defined Goal = Intent + Baseline + Progress
Progress is as important to measure as success.
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Most things can be measured by systems or people.
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To find the right indicators, start with these questions: What can you measure in your world? What could you measure if things changed? What signs would tell you if you're moving towards or away from your intent?
- LocationĀ 670
- metrics, indicators,
- [note::Indicators i.e. Metrics
Remember: "It's easy to confuse metrics with reality"]
Common indicators. Satisfaction: Are customers happy with what you're delivering against your promises? Kudos: How often do people praise you for your efforts or contributions? Profit: How much was left over after expenses? Value: What would someone pay for it? Loyalty: How likely are your users to return? Traffic: How many people used, visited, or saw what you made? Conversion: What percentage of people acted the way you hoped they would? Spread: How fast is word getting around about what you're doing? Perception: What do people believe about what you're making or trying to achieve? Competition: Who has similar intents to yours? Complaints: How many users are reaching out about an aspect of your product or service? Backlash: What negative commentary do you receive or expect? Expenses: How much did you spend? Debt: How much do you owe? Lost time: How many minutes, hours, or days did you spend unnecessarily? Drop-off: How many people leave without taking the action you hoped they would? Waste: How much do you discard, measured in materials and time? Murk: What alternative truths or opinions exist about what you're making or trying to achieve?
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Use worksheets to mine data from people.
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A worksheet can help you capture important details that only exist in people's heads or personal records.
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- [note::Never thought of a worksheet as a way to "mind data from people". Must be why collaborative affinity diagramming is so effective - it gives everyone on the team the ability to put what's in their heads into a space that everyone can see.]
To choose the best way to gather the data, keep these considerations in mind: Time: How much are you asking for, and how long might it take? Access: How many sources are your respondents using to find answers? Who else might they need to contact? Bias: Are they applying their own thoughts and preferences, or delivering data? If your users or stakeholders need a significant amount of time, access, or thought to answer your questions, let them get back to you instead of trying to get through the worksheet together.
- LocationĀ 691
- surveying, data gathering,
Flags tell us if we're headed in the right direction.
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These are all examples of flags: Having a loved one call when they arrive at their destination safely A dashboard light that reminds you to get gas in the next 50 miles A weekly email that shares customer service feedback with a design team An email alert when competitors are mentioned in the press A monthly report of how many users drop off at each step of an online registration process Flags allow us to use data more proactively.
- LocationĀ 707
- information, data, design, user experience (ux),
Measurements have rhythm.
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Consider these factors: Timeframe: Is this measurement most useful after one hour, one day, a season, a year, or an entire decade? What's a better baseline: yesterday, last month, a year ago, or twenty years ago? Access: Is the data readily available? Or does it require help from a particular person or system?
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- [note::Factors for deciding how frequently measurements should be taken
Measurement Frequency = Timeframe + Access]
Fuzzy is normal.
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- [note::"Fuzzy is normal" - Uncertainty is just a part of life. Your goals will often be based on incomplete data, but that's far better than not pursuing them at all.]
Set your goals. Think about what you're trying to accomplish. Revisit what you intend to do and why. Now break it down into specific goals. Make a dream list of what would be measureable in an ideal world. Even if the measurement is fuzzy or hard to find, it's useful to think about the best-case scenario. Remember to mine data from people. Measure the baseline of what you can. Once you have your dream list, narrow it down to an achievable set of measurements to gather a baseline reading of. Make a list of indicators to potentially measure. List some situations where you'd want to be notified if things change. Then, figure out how to make those flags for yourself.
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- [note::I like how this framework advocated for explicitly defining baselines, indicators, and flags. Similar to the "scoreboarding" concept I came across a while back on Youtube.
Measure the distance.
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Play with Structure
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There are many ways to structure things.
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A structure is a configuration. An unorganized pile is a structure. So is a table of contents or a house of cards. Every thing has a structure.
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To choose a good structure for what you are making, you need to find one that: Makes sense to your users Reflects your intent Helps you to reach your goals
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Allowing your content to try on a structure you believe to be bad or wrong can be helpful. When we determine what something won't be, we often reveal a little more about what it will be.
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- [note::Similar to "Knowing what you don't want to do/are NOT doing is arguably more important than knowing what you do want to do/are doing"]
Don't settle for the first structure you come up with.
- LocationĀ 754
-
- [note::I'm guilty of this.
Taxonomy is how we arrange things.
- LocationĀ 756
-
Structural methods for organization and classification are called taxonomy.
- LocationĀ 760
- taxonomy, 1todo evernote, blue,
We combine taxonomies to create unique forms.
- LocationĀ 764
-
Taxonomies shape our experience at every level. We use taxonomies to make sense of everything from systems to objects. It often takes multiple taxonomic approaches to make sense of a single form.
- LocationĀ 765
-
Form is the visual shape or configuration something takes. The form is what users actually experience.
- LocationĀ 766
- 1evernote, form,
Even a simple form like this book uses several taxonomies to help you read through the content, understand it, and use it. A few taxonomies in this book: Table of contents Chapter sequence Page numbers Headlines that accompany brief expansions on an individual lesson A lexicon Links to worksheets
- LocationĀ 767
-
Sorting is easier than deciding how to sort.
- LocationĀ 772
- sorting,
Sorting is the act of arranging content according to established rules.
- LocationĀ 773
- blue,
The act of deciding how to sort something within a taxonomy is called classification.
- LocationĀ 773
- blue,
The most challenging part of classification is working with other people to agree on a set of rules.
- LocationĀ 779
-
- [note::(Because ANYONE can have an opinion, regardless of their expertise)]
Classification can be exact or ambiguous.
- LocationĀ 781
-
Ambiguity costs clarity; exactitude costs flexibility.
- LocationĀ 788
-
For every ambiguous rule of classification you use or label you hide behind, you'll have to communicate your intent that much more clearly.
- LocationĀ 790
- communication, taxonomy, intent, information architecture, organization, categorization, ontology,
The more exact your taxonomy becomes, the less flexible it is.
- LocationĀ 793
-
Because there are many words for the same thing, exact classifications can slow us down.
- LocationĀ 794
-
Ambiguity hides in simplicity.
- LocationĀ 797
-
- [note::I don't understand what this means outside the context of the book.]
A facet is a discrete piece of knowledge you can use to classify something. The more facets something has, the more ways it can be organized. Using the record store as an example, the following facets are available for each record: Record Name Artist Name Record Label Length Release Date Price
- LocationĀ 805
-
Facets are the lenses we use to classify.
- LocationĀ 805
-
Humans are complex.
- LocationĀ 821
-
The tomato is a great example of the vast disagreements humans have with established exact classifications.
- LocationĀ 822
- classification,
Classification systems can be unhelpful and indistinguishable when you're sorting things for a particular context.
- LocationĀ 829
-
The way you organize things says a lot about you.
- LocationĀ 830
-
How you choose to classify and organize things reflects your intent, but it can also reflect your worldview, culture, experience, or privilege.
- LocationĀ 832
-
Taxonomies can be hierarchical or heterarchical.
- LocationĀ 837
- taxonomy, authority, governance, power, structure,
Taxonomies can be sequential.
- LocationĀ 848
-
These are all examples of sequences: A software installation wizard New patient sign-up forms A refund process at a retail store A job application A recipe A fiction book The checkout process on a website
- LocationĀ 851
-
Hypertexts bridge taxonomies.
- LocationĀ 856
-
A signpost directing you to a store around the corner is also hypertextual, because it sends you to a specific location without changing the location of the store.
- LocationĀ 862
-
Most things need a mix of taxonomic approaches.
- LocationĀ 864
-
A typical grocery store has a hierarchical aisle system, a heterarchical database for the clerk to retrieve product information by scanning a barcode, and sequences for checking out and other basic customer service tasks.
- LocationĀ 868
- sequences, heterarchy, hierarchy, information architecture,
Meet Joan
- LocationĀ 873
-
To tie everything together, Joan: Conducts user and stakeholder research Develops a controlled vocabulary to identify the nouns and verbs of both companies across their existing channels States the intent of each channel and determines the best direction to serve users Develops specific goals and baselines Identifies a set of flags to keep her informed Maps out the channels that she manages and how the merger will affect each over time Organizes each channel to better serve stakeholders and users
- LocationĀ 877
-
Learn these patterns.
- LocationĀ 892
-
Prepare to Adjust
- LocationĀ 894
-
Adjustments are a part of reality.
- LocationĀ 895
-
Taking in feedback from other people and continuously refining the pieces as well as the whole is what assures that something is "good."
- LocationĀ 900
-
It's easy to reach agreement alone.
- LocationĀ 912
-
Getting everyone involved early is crucial. Every step you take should come from the direction you choose together. If you don't get agreement up front, prepare for more work later.
- LocationĀ 916
-
Don't hide from other stakeholders or wait until the end of the project to talk to users.
- LocationĀ 919
-
discuss it until it's clear.
- LocationĀ 920
-
To get through the tension, try to understand other people's positions and perceptions: How does this mess look to them? What does their mental model look like? What words do they use? Could your language mislead them? Do they agree with the intent, direction, and goals you outlined? Do they agree on the level you're working at?
- LocationĀ 924
- collective_understanding, 1todo evernote, collaboration, favorite,
If it isn't under the floorboards, it's a faƧade.
- LocationĀ 928
-
Information architecture is like the frame and foundation of a building. It's not a building by itself, but you can't add the frame and foundation after the building is up.
- LocationĀ 929
-
"Hey, nice IA!" ā said no one, ever.
- LocationĀ 950
-
- [note::LOL]
people don't compliment or even critique information architecture unless it's broken.
- LocationĀ 953
-
- [note::Information Architecture = Plumbing/Electricity in a house]
When making a cup of coffee, the filter's job is to get the grit out before a user drinks the coffee. Sensemaking is like removing the grit from the ideas we're trying to give to users.
- LocationĀ 958
- clarity, communication, collaboration, favorite, ideas,
Be the filter, not the grounds.
- LocationĀ 958
-
Be the one not bringing the ideas. Instead, be the filter that other people's ideas go through to become drinkable: Shed light on the messes that people see but don't talk about. Make sure everyone agrees on the intent behind the work you're doing together. Help people choose a direction and define goals to track your progress. Evaluate and refine the language and structures you use to pursue those goals.
- LocationĀ 960
-
Make sense yet?
- LocationĀ 989
-
Have you explored the depth and edges of the mess that you face? Do you know why you have the intent you have and what it means to how you will solve your problem? Have you faced reality and thought about contexts and channels your users could be in? What language have you chosen to use to clarify your direction? What specific goals and baselines will you measure your progress against? Have you put together various structures and tested them to make sure your intended message comes through to users? Are you prepared to adjust?
- LocationĀ 990
- adaptability, persuasion, information architecture, buy-in, communication, intent, problem solving,
Resources.
- LocationĀ 996
-
Books
- LocationĀ 997
-
Robert Gushko, The Discipline of Organization
- LocationĀ 997
-
Heather Hedden, The Accidental Taxonomist
- LocationĀ 998
-
Andrew Hinton, Understanding Context
- LocationĀ 998
- 1resource/book,
Kevin Lynch, An Image of the City
- LocationĀ 999
-
Peter Morville, Interwingled
- LocationĀ 999
-
Andrea Resmini, Reframing IA
- LocationĀ 1000
-
Nathan Shedroff, Design is the Problem
- LocationĀ 1000
-
Donna Spencer, Card Sorting
- LocationĀ 1001
-
Edward Tufte, Visual Explanations
- LocationĀ 1001
-
Richard Saul Wurman, Information Anxiety II
- LocationĀ 1001
-
Indi Young, Mental Models
- LocationĀ 1002
-
Websites
- LocationĀ 1002
-
Lexicon
- LocationĀ 1006
-
Channel (n.): Anything that carries or transfers information.
- LocationĀ 1012
-
Choreograph (v.): To determine the sequence of steps and movements users can take.
- LocationĀ 1013
-
Classification (n.): The process of sorting things with similar qualities or characteristics. See also: Classify (v.)
- LocationĀ 1013
-
Context (n.): The surroundings, circumstances, environments, background, and settings that determine, specify, or clarify the meaning of an event or other occurrence. See also: Contextual (adj.)
- LocationĀ 1019
-
Controlled Vocabulary (n.): An organized list of terms, phrases, and concepts to help someone understand a topic or domain.
- LocationĀ 1020
-
Facet (n.): Any aspect, piece of knowledge or feature of something that can be used for sorting and retrieval.
- LocationĀ 1030
-
Flag (n.): A prescribed circumstance in which data is delivered.
- LocationĀ 1031
-
Heterarchy (n.): A classification method in which the individual pieces exist without rank, or level. See also: heterarchical (adj.)
- LocationĀ 1036
-
Hierarchy (n.): A classification method that applies successive ranks and levels. See also: hierarchical (adj.), hierarchy diagram (n.)
- LocationĀ 1037
-
Homograph (n.): A term that has different meanings depending on its context.
- LocationĀ 1039
-
Information Architecture (n.): As an object: The way we arrange the parts of something to make it more understandable as a whole. As a practice: The act of deciding which order the pieces of a whole should be arranged in order to communicate the meaning that is intended to users.
- LocationĀ 1043
-
Interface (n.): A point where a user affects a location or object.
- LocationĀ 1048
-
Lexicography (n.): The collection of varied meanings for single terms. See also: Lexicon (n.)
- LocationĀ 1053
-
Linguistic Insecurity (n.): The feeling of anxiety, self-consciousness, or lack of confidence surrounding the use of language in a specific context.
- LocationĀ 1054
-
Ontology (n.): The declaration of meaning for terms and concepts within a specific context. See also: ontological (adj.)
- LocationĀ 1065
- ontology, 1todo evernote,
Placemaking (n.): The act of determining how to communicate the intended purpose of a place to its users.
- LocationĀ 1069
-
Taxonomy (n.): The classification of something.
- LocationĀ 1085
-
dg-publish: true
created: 2024-07-01
modified: 2024-07-01
title: How to Make Sense of Any Mess
source: kindle
@tags:: #litā/šbook/highlights
@links:: design, information architecture (ia), taxonomy, user experience (ux),
@ref:: How to Make Sense of Any Mess
@author:: Abby Covert
=this.file.name
Reference
=this.ref
Notes
Identify the Mess
- LocationĀ 32
-
Messes are made of information and people.
- LocationĀ 33
-
A mess is any situation where something is confusing or full of difficulty. We all encounter messes.
- LocationĀ 33
-
It's hard to shine a light on the messes we face.
- LocationĀ 39
-
sensemakers
- LocationĀ 44
-
- [note::I think the term 'sense-maker' or 'mess-tamer' jives with my identity i.e. "My name is Quinn and I'm a sense-maker"]
Information architecture is all around you.
- LocationĀ 45
-
Information architecture is the way that we arrange the parts of something to make it understandable.
- LocationĀ 46
-
Here are some examples of information architecture: Alphabetical cross-referencing systems used in a dictionary or encyclopedia Links in website navigation Sections, labels, and names of things on a restaurant menu Categories, labels and tasks used in a software program or application The signs that direct travelers in an airport
- LocationĀ 47
-
Things may change; the messes stay the same.
- LocationĀ 52
-
there aren't that many causes for confusing information. Too much information Not enough information Not the right information Some combination of these (eek!)
- LocationĀ 56
-
- [note::i.e. "Why we get confused"]
People architect information.
- LocationĀ 60
-
We're no longer on the shore watching the information age approach; we're up to our hips in it.
- LocationĀ 64
-
- [note::Quotable]
Every thing is complex.
- LocationĀ 67
-
Here are three complexities you may encounter: A common complexity is lacking a clear direction or agreeing on how to approach something you are working on with others. It can be complex to create, change, access, and maintain useful connections between people and systems, but these connections make it possible for us to communicate. People perceive what's going on around them in different ways. Differing interpretations can make a mess complex to work through.
- LocationĀ 69
- information science, information architecture, communication, management, organisational design, project management, complexity, 1todo anki,
- [note::Complexity can be deconstructed into:
- Complexity of direction - Lacking a clear direction/shared understanding about how something should be approached
- Complexity of connections - Challenges related to creating, changing, accessing, and maintaining connections between systems and people
- Complexity of interpretation - Challenges related to the different ways people perceive and understand the things around them]
Knowledge is complex.
- LocationĀ 74
-
Every thing has information.
- LocationĀ 82
-
every mess and every thing shares one important non-thing:information.
- LocationĀ 89
-
What's information?
- LocationĀ 90
-
The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective. It's whatever a user interprets from the arrangement or sequence of things they encounter.
- LocationĀ 92
-
While we can arrange things with the intent to communicate certain information, we can't actually make information. Our users do that for us.
- LocationĀ 98
-
Information is not data or content.
- LocationĀ 100
-
Data is facts, observations, and questions about something. Content can be cookies, words, documents, images, videos, or whatever you're arranging or sequencing.
- LocationĀ 100
-
the absence of content or data can be just as informing as the presence.
- LocationĀ 102
-
For example, if we ask two people why there is an empty spot on a grocery store shelf, one person might interpret the spot to mean that a product is sold-out, and the other might interpret it as being popular. The jars, the jam, the price tags, and the shelf are the content. The detailed observations each person makes about these things are data. What each person encountering that shelf believes to be true about the empty spot is the information.
- LocationĀ 103
-
- [note::Things -> Content
Observations -> Data
Beliefs/Conclusions -> Information]
both the architecture and the content determine how you interpret and use the resulting information.
- LocationĀ 112
-
Users are complex.
- LocationĀ 115
-
We're full of contradictions. We're known to exhibit strange behaviors. From how we use mobile phones to how we traverse grocery stores, none of us are exactly the same. We don't know why we do what we do. We don't really know why we like what we like, but we do know it when we see it. We're fickle. We expect things to be digital, but also, in many cases, physical. We want things to feel auto-magic while retaining a human touch. We want to be safe, but not spied on. We use words at our whim.
- LocationĀ 118
-
Stakeholders are complex.
- LocationĀ 124
-
Working together is difficult when stakeholders see the world differently than we do.
- LocationĀ 128
-
- [note::Thus, the importance of trust-building and clear communication]
To do is to know.
- LocationĀ 132
-
Knowing is not enough. Knowing too much can encourage us to procrastinate. There's a certain point when continuing to know at the expense of doing allows the mess to grow further.
- LocationĀ 133
-
Meet Carl.
- LocationĀ 141
-
To help Carl identify his mess, we could start by asking questions about its edges and depths: Who are his users and what does he know about them already? How could he find out more? Who are the stakeholders and what does he know about what they are expecting? How does he want people to interpret the work? What content would help that interpretation? What might distract from that interpretation?
- LocationĀ 145
-
- [note::Good questions to ask before dealing with whatever mess/project you're taking on.]
It's your turn.
- LocationĀ 150
-
To start to identify the mess you're facing, work through these questions: Users: Who are your intended users? What do you know about them? How can you get to know them better? How might they describe this mess? Stakeholders: Who are your stakeholders? What are their expectations? What are their thoughts about this mess? How might they describe it? Information: What interpretations are you dealing with? What information is being created through a lack of data or content? Current state: Are you dealing with too much information, not enough information, not the right information, or a combination of these?
- LocationĀ 153
-
- [note::Good questions to ask before dealing with whatever mess/project you're taking on.]
State your Intent
- LocationĀ 161
-
Intent is language.
- LocationĀ 162
-
For every word we use to describe where we want to go, there's another word that we're walking away from. For every amusement park you make, you're not making a video game. When you intend to be fun for kids, you can use stories but not metaphors. If you want something to be relaxing, it's harder to make it educational. The words we choose matter. They represent the ideas we want to bring into the world.
- LocationĀ 164
-
What is good?
- LocationĀ 170
-
Language is any system of communication that exists to establish shared meaning.
- LocationĀ 171
-
one term can mean something in situation A and something different in situation B. We call this a homograph. For example, the word pool can mean a swimming pool, shooting pool, or a betting pool.
- LocationĀ 172
-
- [note::Homograph - A term that can have more than one meaning, depending on the context]
What we intend to do determines how we define words like good and bad.
- LocationĀ 179
-
- [note::In other words, "our goals and interests affect how positive or negative we perceive something to be"]
Good is in the eye of the beholder.
- LocationĀ 180
-
When we don't define what good means for our stakeholders and users, we aren't using language to our advantage. Without a clear understanding of what is good, bad can come out of nowhere.
- LocationĀ 182
-
- [note::Need to define what "good" and "bad" means in the eye of the stakeholder]
Every decision you make should support what you've defined as good: from the words you choose to the tasks you enable, and everything in between. When you're making decisions, balance what your stakeholders and users expect of you, along with what they believe to be good.
- LocationĀ 185
- stakeholder engagement, requirements engineering,
- [note::What matters is not what YOU believe to be good, but what your stakeholders believe to be good. Sometimes, you can persuade them to your vision, but sometimes you have to accept what their vision is.]
Looking good versus being good.
- LocationĀ 187
-
When making things, we should aim to give equal attention to looking good and being good. If either side of that duality fails, the whole suffers.
- LocationĀ 189
-
Meaning can get lost in translation.
- LocationĀ 195
-
Who matters?
- LocationĀ 202
-
The meaning we intend to communicate doesn't matter if it makes no sense, or the wrong sense, to the people we want to reach.
- LocationĀ 203
- communication,
To determine who matters, ask these questions: Who's most important to get agreement from? Who's most important to serve? What words might make them defensive? What words might put them at ease? How open are they to change? How will this affect their lives? How does the current state of things look to them? Is that good or bad?
- LocationĀ 205
-
- [note::Questions for stakeholder identification]
Start with why.
- LocationĀ 210
-
To start with why, ask yourself: Why does this work need to be done? Why is change needed? Why do those changes matter? Why should other people care? Why hasn't this been tackled correctly? Why will this time be different?
- LocationĀ 216
-
What before how.
- LocationĀ 220
-
When deciding what you're doing, ask yourself: What are you trying to change? What is your vision for the future? What is within your abilities? What do you know about the quality of what exists today? What further research will help you understand it? What has been done before? What can you learn from those experiences? What is the market and competition like? Has anyone succeeded or failed at this in the past?
- LocationĀ 224
-
How varies widely.
- LocationĀ 228
-
To look at your options, ask yourself: How could we communicate our message? How much time and effort will it take? How could the solution look and feel? How will this be produced? How will this be maintained? How will this be measured? How will we know if we've succeeded?
- LocationĀ 232
-
Why, what, and how are deeply interrelated.
- LocationĀ 237
-
Language is the material of intent.
- LocationĀ 246
-
State your intent.
- LocationĀ 261
-
The following exercise will help you state your intent and clarify your language with other people. First, choose a set of adjectives you want your users to use to describe what you're making. Then, choose a set of adjectives that you're okay with not being used to describe the same thing. I find these rules helpful during this exercise: When put together, each set of words should neither repeat nor disagree with each other. The second set shouldn't be a list of opposites from the first. Avoid negative adjectives, like slow or bad or ugly. Keep each word as neutral as possible. A good test is that someone shouldn't be able to tell which list is positive or negative.
- LocationĀ 262
-
- [note::Could use this exercise to helps define what EA Explorer should be]
Face Reality
- LocationĀ 271
-
By facing reality, we can find solutions.
- LocationĀ 272
-
Reality involves many players.
- LocationĀ 282
-
Reality involves many factors.
- LocationĀ 289
-
No matter what you're making, you probably need to consider several of these factors: Time: "I only have _____________________." Resources: "I have _____________________." Skillset: "I know how to ________________ , but I don't know how to ______________ yet." Environment: "I'm working in a ___________." Personality: "I want this work to say _________ about me." Politics: "Others want this work to say _________________ about ____________." Ethics: "I want this work to do right by the world by __________________." Integrity: "I want to be proud of the results of my work, which means _____________."
- LocationĀ 290
-
Reality happens across channels andā¦
- LocationĀ 297
-
As users, our context is the situation we're in, including where we are, what we're trying to do, how we're feeling, and anything else that shapes our experience. Our context is always unique to us and can't be relied upon to hold steady. If I'm tweeting about a TV show while watching it, my context is "ā¦
- LocationĀ 300
-
Tweeting while watching TV is an example of two channels working together to support a single context. A single channel can also support multiple contexts. For example, a website may serve someone browsing on a phone from their couch, on aā¦
- LocationĀ 305
- channels, contexts,
- [note::"Channels and contexts have a many-to-many relationship"]
Reality has manyā¦
- LocationĀ 305
-
to make sense of real-world problems, you need to understand how users, channels, and context relate to each other. What channels do your users prefer? What context are they likely in when encountering what you're making? How are they feeling? Are they in a hurry? Are they onā¦
- LocationĀ 310
- problem solving, wicked problems, social change,
Reality doesn't always fit existing patterns. Beware of jumping into an existing solution or copying existing patterns. In my experience, too many people buy into an existingā¦
- LocationĀ 314
-
When architecting information, focus on your own unique objectives. You can learn from and borrow from other people. But it's best to look at their decisionsā¦
- LocationĀ 319
-
Objects let us have deeper conversationsā¦
- LocationĀ 321
-
When you discuss a specific subject, you subconsciously reference part of a large internal map of what you know. Other people can't see this map. It only exists inā¦
- LocationĀ 322
-
- [note::"Mental Model" = Large internal map of what you know. Although others cannot see this map, you can use objects (maps, diagrams, lists, etc) to help communicate it.]
Objects allow us to compare our mental modelsā¦
- LocationĀ 327
-
Start with scope andā¦
- LocationĀ 330
-
Before you make objects like diagrams or maps, spend some time determiningā¦
- LocationĀ 331
-
Scope is your clearly stated purpose forā¦
- LocationĀ 332
-
Scale is the relative size of yourā¦
- LocationĀ 333
-
To think through scope and scale, ask yourself: What do people need to understand? What are the edges of the map or diagram? What are you not mapping or diagramming? Where will other people see this map orā¦
- LocationĀ 335
-
Timescaleā¦
- LocationĀ 339
-
A timescale is a period of time your map or diagram represents. There are three main timescales: Then: How did things used to be? Now: How are things today?ā¦
- LocationĀ 340
-
As an example, if we wanted to make sense of changes to the American healthcare system over the last year, we could diagram at each of the three timescales: Then: How did healthcare work ten years ago? Now: How does healthcare work today? When: Howā¦
- LocationĀ 344
-
Reality involves manyā¦
- LocationĀ 348
-
Here are some common rhetorical reasons for making diagrams and maps: Reflection: Point to a future problem (e.g., a map of a local landfill's size in the past, present, and projected future). Options: Show something as it could be (e.g., a diagram showing paths a user could take to set up an application). Improvements: Show something as it should be (e.g., a diagram pointing out opportunities found during user research). Identification: Show something as it once was or is todayā¦
- LocationĀ 349
-
Architecture before design.
- LocationĀ 355
-
Keep it tidy.
- LocationĀ 364
-
People use aesthetic cues to determine how legitimate, trustworthy, and useful information is. Your job is to produce a tidy representation of what you're trying to convey without designing it too much or polishing it too early in the process.
- LocationĀ 366
-
As you make your diagram, keep your stakeholders in mind. Will they understand it? Will anything distract them? Crooked lines, misspellings, and styling mistakes lead people astray.
- LocationĀ 367
- communication,
Make it easy to make changes so you can take in feedback quickly and keep the conversation going, rather than defending or explaining the diagram.
- LocationĀ 369
-
Expand your toolbox.
- LocationĀ 372
-
Block Diagram
- LocationĀ 379
-
A block diagram depicts how objects and their attributes interrelate to create a concept.
- LocationĀ 380
- diagramming, block diagram, 1evernote,
A flow diagram outlines the steps in a process, including conditions a user or system is under, and connections between tasks.
- LocationĀ 383
-
Flow Diagram
- LocationĀ 383
-
Gantt Chart
- LocationĀ 386
-
A Gantt chart depicts how processes relate to one another over time.
- LocationĀ 387
-
A quadrant diagram illustrates how things compare to one another.
- LocationĀ 390
-
Quadrant Diagram
- LocationĀ 390
-
Venn Diagram
- LocationĀ 394
-
A Venn diagram is useful for highlighting overlapping concepts or objects.
- LocationĀ 395
-
Swim Lane Diagram
- LocationĀ 399
-
A swim lane diagram depicts how multiple players work together to complete a task or interact within a process.
- LocationĀ 400
- diagramming,
Hierarchy Diagram
- LocationĀ 403
-
Mind Map
- LocationĀ 407
-
A mind map illustrates the connections between concepts, objects, ideas, channels, people, and places within a particular context.
- LocationĀ 408
-
A journey map shows all of the steps and places that make up a person or group's experience.
- LocationĀ 418
-
Journey Map
- LocationĀ 418
-
Face your reality.
- LocationĀ 441
-
The power of a matrix diagram is that you can make the boxes collect whatever you want. Each box becomes a task to fulfill or a question to answer, whether you're alone or in a group.
- LocationĀ 443
-
Matrix diagrams are especially useful when you're facilitating a discussion, because they're easy to create and they keep themselves on track. An empty box means you're not done yet.
- LocationĀ 445
-
Diagram your reality.
- LocationĀ 449
-
Choose a Direction
- LocationĀ 451
-
Moving from why to what.
- LocationĀ 452
-
People often get in their own way by becoming overwhelmed with choices, choosing not to choose instead. Others are limited by frustration over things they can't change immediately or easily. Change takes time. Start by choosing a direction to go toward. If you take one step in that direction each day, you'll get to the finish line in due time.
- LocationĀ 456
-
We work at different levels.
- LocationĀ 460
-
What are you making?
- LocationĀ 467
-
Whenever you're making something, figure out which levels you're working at: Object: a specific thing. Interface: a point where a user affects that thing. Location: a particular place or position. Journey: the steps in or between locations. Structure: a configuration of objects and locations. System: a set of structures working together. Ecosystem: a collection of related systems.
- LocationĀ 468
-
These levels deeply affect one another.
- LocationĀ 479
-
Making changes at one level without considering the affects they have on other levels can lead to friction and dissatisfaction between our users, our stakeholders, and us.
- LocationĀ 483
-
- [note::i.e. It is important to consider the direct and indirect effects of your actions at all levels]
We make places.
- LocationĀ 489
-
The way we choose to arrange a place changes how people intrepret and use it. We encode our intent through the clues we leave for users to know what we want them to do.
- LocationĀ 497
-
- [note::Referred to as "placemaking"
Similar to affordances in "The Design of Everyday Things"]
There are spaces between the places we make.
- LocationĀ 499
-
No matter what you're making, your users will find spaces between places. They bring their own context and channels with them, and they show you where you should go next. Find areas in flux and shine a light on them.
- LocationĀ 505
-
- [note::Keep in mind: A "place" doesn't have to be physical.]
Language matters.
- LocationĀ 507
-
Reduce linguistic insecurity.
- LocationĀ 516
-
- [note::"Use language that MAKES SENSE to all involved."]
Understand ontology.
- LocationĀ 525
-
When we decide that a word or concept holds a specific meaning in a specific context, we are practicing ontology.
- LocationĀ 526
-
- [note::Ontology - Specific meaning + specific context]
Here are some examples of ontological decisions: Social networks redefining "like" and "friends" for their purposes The "folders" on a computer's "desktop" you use to organize "files" The ability to order at a fast food chain by saying a number
- LocationĀ 527
-
Ontology always exists, but the one you have today may be messy or nonsensical.
- LocationĀ 533
-
Design with, not for.
- LocationĀ 538
- favorite, design, collaboration, communication, stakeholder engagement,
It's important to discuss and vet your ontological decisions with stakeholders and users. Talking about language choices gives you a chance to test them.
- LocationĀ 539
-
A good starting point in exploring ontology is to bring everyone together to make a list of terms and concepts. Ask each person to share: One term that they wish they knew more about One term that they wish others understood better. Go through each term as a group and use this as a forum for educating each other on what you know about language and context. Don't "uh huh" your way through words you've never heard or don't understand. Instead, untangle acronyms and unfamiliar phrases.
- LocationĀ 541
- ontology, glossary, organizational knowledge, collective understanding, knowledge silos,
Create a list of words you say.
- LocationĀ 547
-
A controlled vocabulary is an organized list of terms, phrases, and concepts intended to help someone navigate a specific context.
- LocationĀ 548
- definition, controlled vocabulary,
Documenting language standards can reduce linguistic insecurity.
- LocationĀ 549
-
A good controlled vocabulary considers: Variant spellings (e.g., American or British) Tone (e.g., Submit or Send) Scientific and popular terms (e.g., cockroaches or Periplaneta Americana) Insider and outsider terms (e.g., what we say at work; what we say in public) Acceptable synonyms (e.g., automobile, car, auto, or vehicle) Acceptable acronyms (e.g., General Electric, GE, or G.E.)
- LocationĀ 550
- favorite,
Create a list of words you don't say.
- LocationĀ 555
- taxonomy, collective_understanding, ontology,
For the sake of clarity, you can also define: Terms and concepts that conflict with a user's mental model of how things work Terms and concepts that have alternative meaning for users or stakeholders Terms and concepts that carry historical, political, or cultural baggage Acronyms and homographs that may confuse users or stakeholders
- LocationĀ 557
-
Define terms for outsiders.
- LocationĀ 570
-
To define a term clearly: Write down the meaning of the term as simply as you can. Underline each term within your definition that needs to be further defined. Define those terms and test your definition with someone who doesn't know those terms yet. Look at each individual word and ask yourself: What does this mean? Is it as simple as possible?
- LocationĀ 574
-
Think about nouns and verbs.
- LocationĀ 586
-
It's easy to adopt terms that are already in use or to be lazy in choosing our language. But when you're deciding which words to use, it is important to consider the alternatives, perceptions, and associations around each term. How would your work be different if "authors writing posts" was changed to "researchers authoring papers," or "followers submitting comments?"
- LocationĀ 591
- favorite,
When you combine nouns with appropriate verbs, the resulting sentences can be referred to as requirements for what you're making. From the previous example: An author can write a post. An author can delete a post. Any user can share a post. Any user can read a post. This list of requirements defines the ideal solution. Each requirement tells us who should be able to do what in the eventual state.
- LocationĀ 595
-
- [note::Noun + Verb = Requirement]
Think about relationships between nouns and verbs.
- LocationĀ 595
-
Watch out for options and opinions.
- LocationĀ 603
-
When we talk about what something has to do, we sometimes answer with options of what it could do or opinions of what it should do. A strong requirement describes the results you want without outlining how to get there. A weak requirement might be written as: "A user is able to easily publish an article with one click of a button." This simple sentence implies the interaction (one click), the interface (a button), and introduces an ambiguous measurement of quality (easily). When we introduce implications and ambiguity into the process, we can unknowingly lock ourselves into decisions we don't mean to make.
- LocationĀ 604
-
Control your vocabulary.
- LocationĀ 635
-
To control your vocabulary: Create a list of terms to explore. Define each term as simply as you can. Underline words within your definitions that need to be further defined, and define them. Document the history, alternatives, and myths associated with each term. Review your list of defined terms with some of your users. Refine the list based on their feedback. Create a list of requirements that join your nouns and verbs together.
- LocationĀ 638
- taxonomy, ontology, glossary, controlled vocabulary,
- [note::This could be a good project management tool (e.g. "Vocabulary Register" or "Project Glossary" - a document that simply defines the vocabulary that your stakeholders use)]
Measure the Distance
- LocationĀ 645
-
There's distance between reality and your intent.
- LocationĀ 646
-
A goal is something specific that you want to do. A well-defined goal has the following elements: Intent: What are the specific results you want to see for your efforts? Baseline: What points of reference can you use to compare your progress with where you are today? Progress: How will you measure movement towards or away from your goal?
- LocationĀ 649
-
- [note::Well-Defined Goal = Intent + Baseline + Progress
Progress is as important to measure as success.
- LocationĀ 659
-
Most things can be measured by systems or people.
- LocationĀ 666
-
To find the right indicators, start with these questions: What can you measure in your world? What could you measure if things changed? What signs would tell you if you're moving towards or away from your intent?
- LocationĀ 670
- metrics, indicators,
- [note::Indicators i.e. Metrics
Remember: "It's easy to confuse metrics with reality"]
Common indicators. Satisfaction: Are customers happy with what you're delivering against your promises? Kudos: How often do people praise you for your efforts or contributions? Profit: How much was left over after expenses? Value: What would someone pay for it? Loyalty: How likely are your users to return? Traffic: How many people used, visited, or saw what you made? Conversion: What percentage of people acted the way you hoped they would? Spread: How fast is word getting around about what you're doing? Perception: What do people believe about what you're making or trying to achieve? Competition: Who has similar intents to yours? Complaints: How many users are reaching out about an aspect of your product or service? Backlash: What negative commentary do you receive or expect? Expenses: How much did you spend? Debt: How much do you owe? Lost time: How many minutes, hours, or days did you spend unnecessarily? Drop-off: How many people leave without taking the action you hoped they would? Waste: How much do you discard, measured in materials and time? Murk: What alternative truths or opinions exist about what you're making or trying to achieve?
- LocationĀ 674
-
Use worksheets to mine data from people.
- LocationĀ 688
-
A worksheet can help you capture important details that only exist in people's heads or personal records.
- LocationĀ 689
-
- [note::Never thought of a worksheet as a way to "mind data from people". Must be why collaborative affinity diagramming is so effective - it gives everyone on the team the ability to put what's in their heads into a space that everyone can see.]
To choose the best way to gather the data, keep these considerations in mind: Time: How much are you asking for, and how long might it take? Access: How many sources are your respondents using to find answers? Who else might they need to contact? Bias: Are they applying their own thoughts and preferences, or delivering data? If your users or stakeholders need a significant amount of time, access, or thought to answer your questions, let them get back to you instead of trying to get through the worksheet together.
- LocationĀ 691
- surveying, data gathering,
Flags tell us if we're headed in the right direction.
- LocationĀ 705
-
These are all examples of flags: Having a loved one call when they arrive at their destination safely A dashboard light that reminds you to get gas in the next 50 miles A weekly email that shares customer service feedback with a design team An email alert when competitors are mentioned in the press A monthly report of how many users drop off at each step of an online registration process Flags allow us to use data more proactively.
- LocationĀ 707
- information, data, design, user experience (ux),
Measurements have rhythm.
- LocationĀ 712
-
Consider these factors: Timeframe: Is this measurement most useful after one hour, one day, a season, a year, or an entire decade? What's a better baseline: yesterday, last month, a year ago, or twenty years ago? Access: Is the data readily available? Or does it require help from a particular person or system?
- LocationĀ 715
-
- [note::Factors for deciding how frequently measurements should be taken
Measurement Frequency = Timeframe + Access]
Fuzzy is normal.
- LocationĀ 719
-
- [note::"Fuzzy is normal" - Uncertainty is just a part of life. Your goals will often be based on incomplete data, but that's far better than not pursuing them at all.]
Set your goals. Think about what you're trying to accomplish. Revisit what you intend to do and why. Now break it down into specific goals. Make a dream list of what would be measureable in an ideal world. Even if the measurement is fuzzy or hard to find, it's useful to think about the best-case scenario. Remember to mine data from people. Measure the baseline of what you can. Once you have your dream list, narrow it down to an achievable set of measurements to gather a baseline reading of. Make a list of indicators to potentially measure. List some situations where you'd want to be notified if things change. Then, figure out how to make those flags for yourself.
- LocationĀ 737
-
- [note::I like how this framework advocated for explicitly defining baselines, indicators, and flags. Similar to the "scoreboarding" concept I came across a while back on Youtube.
Measure the distance.
- LocationĀ 744
-
Play with Structure
- LocationĀ 747
-
There are many ways to structure things.
- LocationĀ 748
-
A structure is a configuration. An unorganized pile is a structure. So is a table of contents or a house of cards. Every thing has a structure.
- LocationĀ 748
-
To choose a good structure for what you are making, you need to find one that: Makes sense to your users Reflects your intent Helps you to reach your goals
- LocationĀ 749
-
Allowing your content to try on a structure you believe to be bad or wrong can be helpful. When we determine what something won't be, we often reveal a little more about what it will be.
- LocationĀ 753
-
- [note::Similar to "Knowing what you don't want to do/are NOT doing is arguably more important than knowing what you do want to do/are doing"]
Don't settle for the first structure you come up with.
- LocationĀ 754
-
- [note::I'm guilty of this.
Taxonomy is how we arrange things.
- LocationĀ 756
-
Structural methods for organization and classification are called taxonomy.
- LocationĀ 760
- taxonomy, 1todo evernote, blue,
We combine taxonomies to create unique forms.
- LocationĀ 764
-
Taxonomies shape our experience at every level. We use taxonomies to make sense of everything from systems to objects. It often takes multiple taxonomic approaches to make sense of a single form.
- LocationĀ 765
-
Form is the visual shape or configuration something takes. The form is what users actually experience.
- LocationĀ 766
- 1evernote, form,
Even a simple form like this book uses several taxonomies to help you read through the content, understand it, and use it. A few taxonomies in this book: Table of contents Chapter sequence Page numbers Headlines that accompany brief expansions on an individual lesson A lexicon Links to worksheets
- LocationĀ 767
-
Sorting is easier than deciding how to sort.
- LocationĀ 772
- sorting,
Sorting is the act of arranging content according to established rules.
- LocationĀ 773
- blue,
The act of deciding how to sort something within a taxonomy is called classification.
- LocationĀ 773
- blue,
The most challenging part of classification is working with other people to agree on a set of rules.
- LocationĀ 779
-
- [note::(Because ANYONE can have an opinion, regardless of their expertise)]
Classification can be exact or ambiguous.
- LocationĀ 781
-
Ambiguity costs clarity; exactitude costs flexibility.
- LocationĀ 788
-
For every ambiguous rule of classification you use or label you hide behind, you'll have to communicate your intent that much more clearly.
- LocationĀ 790
- communication, taxonomy, intent, information architecture, organization, categorization, ontology,
The more exact your taxonomy becomes, the less flexible it is.
- LocationĀ 793
-
Because there are many words for the same thing, exact classifications can slow us down.
- LocationĀ 794
-
Ambiguity hides in simplicity.
- LocationĀ 797
-
- [note::I don't understand what this means outside the context of the book.]
A facet is a discrete piece of knowledge you can use to classify something. The more facets something has, the more ways it can be organized. Using the record store as an example, the following facets are available for each record: Record Name Artist Name Record Label Length Release Date Price
- LocationĀ 805
-
Facets are the lenses we use to classify.
- LocationĀ 805
-
Humans are complex.
- LocationĀ 821
-
The tomato is a great example of the vast disagreements humans have with established exact classifications.
- LocationĀ 822
- classification,
Classification systems can be unhelpful and indistinguishable when you're sorting things for a particular context.
- LocationĀ 829
-
The way you organize things says a lot about you.
- LocationĀ 830
-
How you choose to classify and organize things reflects your intent, but it can also reflect your worldview, culture, experience, or privilege.
- LocationĀ 832
-
Taxonomies can be hierarchical or heterarchical.
- LocationĀ 837
- taxonomy, authority, governance, power, structure,
Taxonomies can be sequential.
- LocationĀ 848
-
These are all examples of sequences: A software installation wizard New patient sign-up forms A refund process at a retail store A job application A recipe A fiction book The checkout process on a website
- LocationĀ 851
-
Hypertexts bridge taxonomies.
- LocationĀ 856
-
A signpost directing you to a store around the corner is also hypertextual, because it sends you to a specific location without changing the location of the store.
- LocationĀ 862
-
Most things need a mix of taxonomic approaches.
- LocationĀ 864
-
A typical grocery store has a hierarchical aisle system, a heterarchical database for the clerk to retrieve product information by scanning a barcode, and sequences for checking out and other basic customer service tasks.
- LocationĀ 868
- sequences, heterarchy, hierarchy, information architecture,
Meet Joan
- LocationĀ 873
-
To tie everything together, Joan: Conducts user and stakeholder research Develops a controlled vocabulary to identify the nouns and verbs of both companies across their existing channels States the intent of each channel and determines the best direction to serve users Develops specific goals and baselines Identifies a set of flags to keep her informed Maps out the channels that she manages and how the merger will affect each over time Organizes each channel to better serve stakeholders and users
- LocationĀ 877
-
Learn these patterns.
- LocationĀ 892
-
Prepare to Adjust
- LocationĀ 894
-
Adjustments are a part of reality.
- LocationĀ 895
-
Taking in feedback from other people and continuously refining the pieces as well as the whole is what assures that something is "good."
- LocationĀ 900
-
It's easy to reach agreement alone.
- LocationĀ 912
-
Getting everyone involved early is crucial. Every step you take should come from the direction you choose together. If you don't get agreement up front, prepare for more work later.
- LocationĀ 916
-
Don't hide from other stakeholders or wait until the end of the project to talk to users.
- LocationĀ 919
-
discuss it until it's clear.
- LocationĀ 920
-
To get through the tension, try to understand other people's positions and perceptions: How does this mess look to them? What does their mental model look like? What words do they use? Could your language mislead them? Do they agree with the intent, direction, and goals you outlined? Do they agree on the level you're working at?
- LocationĀ 924
- collective_understanding, 1todo evernote, collaboration, favorite,
If it isn't under the floorboards, it's a faƧade.
- LocationĀ 928
-
Information architecture is like the frame and foundation of a building. It's not a building by itself, but you can't add the frame and foundation after the building is up.
- LocationĀ 929
-
"Hey, nice IA!" ā said no one, ever.
- LocationĀ 950
-
- [note::LOL]
people don't compliment or even critique information architecture unless it's broken.
- LocationĀ 953
-
- [note::Information Architecture = Plumbing/Electricity in a house]
When making a cup of coffee, the filter's job is to get the grit out before a user drinks the coffee. Sensemaking is like removing the grit from the ideas we're trying to give to users.
- LocationĀ 958
- clarity, communication, collaboration, favorite, ideas,
Be the filter, not the grounds.
- LocationĀ 958
-
Be the one not bringing the ideas. Instead, be the filter that other people's ideas go through to become drinkable: Shed light on the messes that people see but don't talk about. Make sure everyone agrees on the intent behind the work you're doing together. Help people choose a direction and define goals to track your progress. Evaluate and refine the language and structures you use to pursue those goals.
- LocationĀ 960
-
Make sense yet?
- LocationĀ 989
-
Have you explored the depth and edges of the mess that you face? Do you know why you have the intent you have and what it means to how you will solve your problem? Have you faced reality and thought about contexts and channels your users could be in? What language have you chosen to use to clarify your direction? What specific goals and baselines will you measure your progress against? Have you put together various structures and tested them to make sure your intended message comes through to users? Are you prepared to adjust?
- LocationĀ 990
- adaptability, persuasion, information architecture, buy-in, communication, intent, problem solving,
Resources.
- LocationĀ 996
-
Books
- LocationĀ 997
-
Robert Gushko, The Discipline of Organization
- LocationĀ 997
-
Heather Hedden, The Accidental Taxonomist
- LocationĀ 998
-
Andrew Hinton, Understanding Context
- LocationĀ 998
- 1resource/book,
Kevin Lynch, An Image of the City
- LocationĀ 999
-
Peter Morville, Interwingled
- LocationĀ 999
-
Andrea Resmini, Reframing IA
- LocationĀ 1000
-
Nathan Shedroff, Design is the Problem
- LocationĀ 1000
-
Donna Spencer, Card Sorting
- LocationĀ 1001
-
Edward Tufte, Visual Explanations
- LocationĀ 1001
-
Richard Saul Wurman, Information Anxiety II
- LocationĀ 1001
-
Indi Young, Mental Models
- LocationĀ 1002
-
Websites
- LocationĀ 1002
-
Lexicon
- LocationĀ 1006
-
Channel (n.): Anything that carries or transfers information.
- LocationĀ 1012
-
Choreograph (v.): To determine the sequence of steps and movements users can take.
- LocationĀ 1013
-
Classification (n.): The process of sorting things with similar qualities or characteristics. See also: Classify (v.)
- LocationĀ 1013
-
Context (n.): The surroundings, circumstances, environments, background, and settings that determine, specify, or clarify the meaning of an event or other occurrence. See also: Contextual (adj.)
- LocationĀ 1019
-
Controlled Vocabulary (n.): An organized list of terms, phrases, and concepts to help someone understand a topic or domain.
- LocationĀ 1020
-
Facet (n.): Any aspect, piece of knowledge or feature of something that can be used for sorting and retrieval.
- LocationĀ 1030
-
Flag (n.): A prescribed circumstance in which data is delivered.
- LocationĀ 1031
-
Heterarchy (n.): A classification method in which the individual pieces exist without rank, or level. See also: heterarchical (adj.)
- LocationĀ 1036
-
Hierarchy (n.): A classification method that applies successive ranks and levels. See also: hierarchical (adj.), hierarchy diagram (n.)
- LocationĀ 1037
-
Homograph (n.): A term that has different meanings depending on its context.
- LocationĀ 1039
-
Information Architecture (n.): As an object: The way we arrange the parts of something to make it more understandable as a whole. As a practice: The act of deciding which order the pieces of a whole should be arranged in order to communicate the meaning that is intended to users.
- LocationĀ 1043
-
Interface (n.): A point where a user affects a location or object.
- LocationĀ 1048
-
Lexicography (n.): The collection of varied meanings for single terms. See also: Lexicon (n.)
- LocationĀ 1053
-
Linguistic Insecurity (n.): The feeling of anxiety, self-consciousness, or lack of confidence surrounding the use of language in a specific context.
- LocationĀ 1054
-
Ontology (n.): The declaration of meaning for terms and concepts within a specific context. See also: ontological (adj.)
- LocationĀ 1065
- ontology, 1todo evernote,
Placemaking (n.): The act of determining how to communicate the intended purpose of a place to its users.
- LocationĀ 1069
-
Taxonomy (n.): The classification of something.
- LocationĀ 1085
-